In this article, you will learn what normal map is, the difference between the normal formats of DirectX and OpenGL and its importance. Besides, the expected normal formats by common 3D software will be listed.
 
The purpose of this article is to show 3D artists how to import a set of texture maps into Blender in 1 step.
The purpose of this tutorial is to teach 3D artists how to apply physically based rendering (PBR) textures in Blender (3D modeling software).